In recent years, the global audiovisual industry has faced numerous challenges, such as austerity, risk aversion, and an abundance of content. This has significantly impacted the creation and distribution of content and the overall sustainability of the industry.
At the heart of Rio2C, the SCREENING ROOM is the stage that provides a unique immersion into the local and global audiovisual industry. It explores everything from the creation and development of original narratives in animation, fiction, and non-fiction to financing methods, business models, intellectual property, public policies, distribution strategies, audience engagement, sustainability, AI, technology, innovation, and education.
It is also the stage where creativity, innovation, and foresight converge to shape the next era of audiovisual production.
Let's explore the behind-the-scenes of the music world, gain insights, and follow interviews about careers, management, and trends in an intimate space that puts the audience very close to artists and industry leaders in the music industry.
Broadcast Innovation & Tech Show is an exclusive space for the exhibition, experimentation, and convergence between content creators and producers with the new technologies in the audiovisual sector.
STAGE DEDICATED TO THE CREATION AND CREATORS OF AUDIOVISUAL CONTENT, FOCUSING ON THE DEVELOPMENT OF ORIGINAL NARRATIVES AND INTELLECTUAL PROPERTIES THROUGH THE GATHERING OF AUTHORS, SCREENWRITERS, DIRECTORS, PRODUCERS, AND CREATIVE PROFESSIONALS IN THE INDUSTRY.
THE MAIN AND CROSS-CUTTING STAGE CONNECTS ALL SECTORS OF THE CREATIVE INDUSTRY, WHERE GLOBAL LEADERS AND VISIONARIES SHARE INSIGHTS, PERSPECTIVES, AND INNOVATIONS. THIS IS WHERE WE HOST THE MAJOR KEYNOTES OF RIO2C
THE SECOND LARGEST STAGE OF THE EVENT, DEDICATED TO THE ART OF NARRATIVE CREATION. HERE, CREATORS FROM VARIOUS AREAS OF THE CREATIVE INDUSTRY CONNECT AND SHARE THEIR JOURNEYS, PROCESSES, AND INSPIRING INSIGHTS.
STAGE FOR THE MAIN TRENDS, CHALLENGES, AND OPPORTUNITIES IN THE GLOBAL AUDIOVISUAL MARKET. FROM CREATION AND DEVELOPMENT TO DISTRIBUTION, NEW FORMATS AND BUSINESS MODELS, FINANCING, CO-PRODUCTION, AND PUBLIC POLICIES.
STAGE FOCUSED ON THE WORLD OF BRANDS AND CREATORS, FEATURING CONTENT ON MARKETING, TECHNOLOGY, MEDIA, AND CONTENT, INFLUENCERS, ADVERTISING, AND THEIR MULTIPLE RELATIONSHIPS WITH SOCIETY.
AN IMMERSION INTO THE ECOSYSTEM OF GAMES, ESPORTS, AND THEIR MULTIPLE CONNECTIONS, FROM VARIOUS PERSPECTIVES AND VIEWPOINTS. THIS STAGE BRINGS TOGETHER PUBLISHERS, CREATORS, INFLUENCERS, STREAMERS, ENTREPRENEURS, LEAGUE AND EVENT ORGANIZERS, TEAMS, ARTISTS, AND BOTH NATIVE AND NON-NATIVE BRANDS WITHIN THIS UNIVERSE.
STAGE OF THE MAIN TRENDS, CHALLENGES, AND OPPORTUNITIES IN THE GLOBAL MUSIC MARKET. STAY TUNED INTO THE LATEST DEVELOPMENTS FROM COMPOSITION TO DISTRIBUTION, RIGHTS MANAGEMENT, NEW BUSINESS MODELS, INNOVATION, TOURS, AND FESTIVALS.
STAGE WHERE TECHNOLOGICAL INNOVATIONS THAT ARE TRANSFORMING THE WAY WE LIVE, INTERACT, AND RELATE ARE PRESENTED, REFLECTING ON THEIR IMPACTS ON THE WORLD.
A STAGE WHERE THE BRAIN TAKES CENTER STAGE, WHERE SCIENCE MEETS CREATIVITY AND ANCESTRY TO ENGAGE IN DISCUSSIONS ABOUT HEALTH, BEHAVIOR, AND WELL-BEING.
STAGE FOCUSED ON TRENDS IN THE JOB MARKET, EDUCATION, AND ENTREPRENEURSHIP. IMMERSE YOURSELF IN CONTENT THAT ADDRESSES PERSONAL DEVELOPMENT, CAREER MANAGEMENT, VISIONARY EDUCATIONAL PROJECTS, AND BEHAVIOR IN THE DIGITAL AGE.
STAGE THAT ADDRESSES THE ROLE OF IMAGINATION AND UNIQUENESS IN SOLVING SOCIO-ENVIRONMENTAL PROBLEMS AND IN BUILDING A MORE SUSTAINABLE SOCIETY.
STAGE THAT ADDRESSES ISSUES RELATED TO ARCHITECTURE AND URBANISM, DESIGN, FASHION, AND THE ARTS. IT EXPLORES THE RELATIONSHIP BETWEEN THESE SEGMENTS AND HOW THEY COLLABORATE TO CONSTRUCT THE IDENTITY OF SOCIETY, SHAPE OUR WORLDVIEW, AND INFLUENCE HOW THE WORLD PERCEIVES US.